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Turok 2 Remaster Launching Next Month; Has New Bosses, Weapons & More. The latest news in the world of video games at Attack of the.
Turok 2 Ascension is yet another overhaul mod by myself for a classic game from my past recreated by the awesome dev team Nightdive Studios. Turok 2 was the first game I had ever played that I bought with my own money and so I was very critical of it at that time. I loved the game to death, but every flaw I saw in it I griped about it. So now, decades later I have taken it upon myself to try and make it even better than it already was. From crazier weapon abilities to more blood and gore to a nice HD/Upscaled Texture and Skin Pack to an increase in enemy numbers this mod aims to help Turok 2 ascend to a whole new level.
Grenade Launcher-Toggling between Timed and Impact Grenades will change the color of the lights on the side of the Grenade Launcher. Yellow is for Timed Grenades and Red is for Impact Grenades.Timed Grenades have had their bounce velocity reduced as well as their detonation fuse time.Grenade models now look like the small grenade ammo pickup item.Attack Button: Increased fire rate.Alternate Fire Button: Fires an impact grenade, that requires and uses 5 rounds of ammo, that explodes into 10 smaller bomblets that bounce around and explode after a short time delivering burning napalm damage.Special Button: Toggles between Timed and Impact Grenades that are fired with the Attack Button.
Impact Grenades explode on contact while Timed Grenades bounce around for a few seconds before exploding. Headshots on monsters create chunks of meat that get thrown around the room.Enemies killed by PF Mines create chunks of meat that get thrown around the room.Many particle effects for enemy attacks have been upgraded with better lighting.Endtrail-Purple plasma projectile impact light color fixed and the particle effect has been enhanced.Grenade projectile has a better explosion particle effect.Has a chance of throwing up to 3 grenades at once with a slight spread.Enslaved Soldiers-These are Araissi Soldiers turned into mindless drones that obey every command of the Dinosoid army. Don't expect anything but aggression from them.Health is the same as Endtrail's starting health.Uses a Combat Shotgun and is very deadly up close but a horrible shot at long distance.Tries to get close to his target to self detonate and cause massive damage.Has a chance of self detonating at close range for a short time after death. Many sprites for particle effects have had a Gaussian Blur applied to them to reduce their graininess.THANKS TDuke64 for being the first person to help me mod this game when I was trying to figure out how to get alternate fire modes to work.Smoke39 for taking the time to help with several modeling and animation ideas I had.
What's this...no fog? That's right. Fog is now used mainly for effect and not much else.
![Turok 2 mods Turok 2 mods](/uploads/1/2/5/8/125855755/570603270.jpg)
Now that we've actually played Turok 2, it's easy to see the team at Iguana is using the technology of the N64 to its fullest to produce something truly spectacular. Virtually gone is the pea soup fog of the original--we are now faced with an advanced geometry engine that draws five times as much detail as has been seen before. So the fog ends up being used to spice up the environmental and atmospheric effects instead of being used as a technological cover-up. The environments we drooled over at Acclaim's booth were very rich, featuring incredible graphical effects. The level had a certain Duke Nukem quality to it, mainly due to the scripted events which go on around you. Wars rage, buildings explode, and people scream in pain as you run around trying to get the better of the new advanced Al-driven bad guys.
Another incredible feature is the number of weapons. You have a huge variety of weapons to blow the beasts apart with. There are 23 weapons total, including a minelayer, a flamethrower and a load of others. You have to see the weapons to really appreciate their awesome effects. Also look for improved enemy Al and neat-o death sequences.
The biggest and most-welcome addition to Turok are the four-player split-screen Multiplayer Modes. You'll be able to pick from an array of characters like Golden Eye and duke it out in Turok environments in team and every-man-for-himself modes.
Three issues ago, Quartermann got the exclusive scoop on Acclaim's next game in the mega-popular Turok franchise, Turok: Rage Wars (formerly Turok: Bloodlust). Here are the first screens of it in action.
As Qmann previously reported, Rage Wars (due out this November) will concentrate on the multiplayer side of things. The game will have 17 playable characters, 36 deathmatch maps and loads of new items and weapons. Some of the things you'll find include magnets (which are used to change the trajectory of gunfire) and war hammers with grenades on the ends of them (which explode on contact...almost as deadly as attack dogs that shoot bees out of their mouths when they bark).
![Turok 2 Weapons Turok 2 Weapons](/uploads/1/2/5/8/125855755/819297145.jpg)
The game will also have a bunch of modes including Capture the Flag, te
- MANUFACTURER - Acclaim Studios
- THEME - ACTION
- NUMBER OF PLAYERS - 1-4
Overall rating: 10
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