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Nancy Drew 25: Alibi in Ashes walkthroughNancy Drew 25: Alibi in Ashesby Her InteractiveWalkthrough by MaGtRo October 2011Gameplay: This is a point andclick game. Nancy shows the desk in her bedroom. This is where the 'How to be aDetective Book' that shows the game manipulations can be accessed. The Scrapbookhas past Nancy Drew games information.Read the Case Files to learn about the present mysterycase. Once you are ready to play the game, click on the note at right.Select to play either Junior or Senior detective.The main screen has icons at the bottom of thepage.The bag at left is the inventory link. The journalshows Nancy's notes about the present case.
Forum Nancy Drew Adventure Series Alibi in Ashes ASH - Hints and Tips. If this is your first visit, be sure to check out the FAQ by clicking the.
The task list shows the juniorgamer what needs to be done or was done to progress in the game. The cellphone is on the next slot.The cell phone has: the phone, camera, game,settings (wallpaper and ring tone selection), hint andjournal.The gear icon shows the options. Here the voice,effects and music volume can be adjusted.
Also, the bottom background can bechanged. Closed captioning, text size and screen size selection are also inthis page.The load folder has the list of the saved games thatcan be replayed.
The diskette is used to save the game. The rightmost iconcloses the game.The game is non-linear. The walkthrough below isjust one way to get through the game.The case file shows that Nancy and her team - TeamDanger made up of Ned, Bess and George are competing in the annual The CluesChallenge contest. They are given clues to deduce to find the placethat hides the Clues Challenge medallion.The note at right of the case file has an anagram thatstates that Nancy checks the thermostat at the old Town Hall.Town Hall:See the display of the last piece of iron nuggetused to create River Heights' first anvil.Enter the storage room.
Hear a click and the doorbehind slams shut. Turn around to check that the door is locked.Look at the Emergency procedure route right ofthe door.Thermostat: Turn around andcheck the thermostat on the wall.See an ice cube in the shape of a snowflake on topof the thermostat. The wiring explodes and fire starts.Turn around and go to the door.Escape the room: Pile the boxes,pails and crates from the floor in front of the door so that you can reach thewindow above.Right click to turn the items. When all are piledhigh; click on window to be on the other side of the door.Escape the building: Followthe route of the emergency plan poster seen earlier.Forward until the end of the hallway.Turn right and forward to the end of the hallway.Turn right and forward midway the hallway.Turn right.
Turn left and forward to exit throughthe double doors.Interview: See AlexeiMarkovic, Deirdre Shannon and Toni Scallari watching the fire.Brenda Carlton interviews Nancy and accuses her ofsetting the fire. A policeman yells to halt the interview.Chief McGinnis interrogates Nancy.Nancy is locked in the room; following a lead forthe Clues Challenge.The fire started really quickly.
The smoke is black.There was a snowflake ice cube on the thermostat.Deirdre, Alexei, Toni and Brenda were there beforethe emergency crews arrived. Nancy believes that the fire was intentional but shedoesn't know who.Brenda continues with the broadcast of Nancy as the arsonist.Get help from your friends:Arrest: Nancy is arrested byChief McGinnis at her home.At the jail cell, the Chief says that Nancy can callout.Go to the phone; pick up the receiver and dial orclick on Dad's number. Nancy leaves a message.Call any one of your friends. They will use thewiki (journal) on the cell phone to stay in contact.George is staying atNancy's house and George's mom is taking care of Togo.If you do an emergency call, you might getan award. All of the group will know whatthe other friend finds out.Some of the main characters caninterview other suspects better than others.Inventories are not transferablebetween characters.To change character:Call Nancyand give the case to her. Lock pick the filecabinet: Use the lock pick tool on the cabinet to see thecaseopen beside the lock.Place the colored picksin the correct order shown by the lock pick book for file cabinets.
The lockpick first inserted is the one at bottom right, going clockwise.The picture shows yellowat bottom right; red at bottom left, blue at top left and green at top right.If a pick needs to beremoved, right click it and replace with the correct one.The 'every second one' code stated by thebook is: R - Y - B - G - G - G - B - R - Y - R - B.R is red; Y is yellow; Bis blue and G is green.Click each of the picksin order stated.The file cabinet opens.Read the R-17 and Clean up folders.Toni has litigationfor the land use of a historic building - the town hall. She (The HeightsDevelopment) wants to replace the existing historic building with a 7 storymixed use complex. Check the letter and the picture of the building behind thefront papers.The Clean up folder hasall her notes about Nancy's and her 'cohorts' activities that resulted inthe lowering of the city's approval rating and increased expenditures.Exit the storage room.As Nancy:Call Nancy and tell herwhat was found. Change to Nancy.Call Dad about Toni.Change to George or Nedor Bess.Get fingerprints from Brenda and explore her van:Go to antiques store andenter Brenda's van. Talk to Brenda.Ask how you can get intouch with her.She will tell you topick up one of her cards. Take Brenda's card from the box.Exit the van.
Answer the recording - yes for reporting breaking news.Enter the van again andsee that Brenda is gone. Hmm.Look around. Go to thecounter below the monitor.Use the fingerprint kiton the Heights 9 microphone on the counter to get Brenda's print.Check the makeup case on the left counter. Open thecase and look close to see nail polish remover. Acetone is an accelerant.If you open and close the make up case 3 times, seean Easter Egg.
(Thanks, Stefanie!)Deliver Brenda's printto the station's drop box. Change to Nancy.As Nancy:Take the items from the drop box.Fingerprint analysis: Scan all 4 suspects' prints on the printscanner.Look close at monitor.Click on PrintSync icon.The partial print is already on the left of thescreen.Click on search button. See 4 possible matches comeup.Click on compare button.
The partial print is now thecursor.Overlay the partial print onto the 4 prints at rightto find out which one matches.Click after overlaying the lines of the prints to seeif it is a match. It's a match for BC - Brenda Carlson.Dad: Call Dad.Suspects again:As Bess: Change to Bess.Talk to Toni at Scoop about paint and lawsuits. Tonigets angry.As Ned: Ask Ned to distract Deirdre again. Change to Ned.Go to Scoop and ask Deirdre to go out for lunch.Nancy calls Ned. Call Bess to check Deirdre's things.As Bess: Change to Bess.Check Deirdre's notebook. Turn the page and taketraffic ticket RH627E401.Deliver traffic ticket to the station's drop box.Change to Nancy.As Nancy:Take the ticket from the drop box. Go to the computer atthe corner.Click on TicketSharkicon.
Using your own keyboard, type in RH627E401 in the citation number frame. Click 'find' button.It shows that Deirdre ran a red light by Town Hallclose to the time the alarm was switched off.As Bess: Change to Bess. Talk to Deirdre about the ticket.As George: Change to George.Talk to Alexei about any possible dialogue.Go to Nancy's house and go to the living room at left.Check the shelf left of the fireplace. Take theaccelerant chromatograph chart.Deliver chromatograph chart to the station's drop box.Change to Nancy.As Nancy: Pick up the items at the drop box.Chromatograph result:Nancy takes the chromatograph chart and compares it to the accelerant result.Click on 45 under Isopropyl alcohol.Organize all of the evidence on the police boardaccording to suspect:Update the Suspect Profiles:Go to suspect board and place the new evidence taken on their respectivesuspect's board.These are everything Nancy needs.
When you think allevidence are correctly placed; press the intercom button to call Chief McGinnis.Get out of jail:Chief McGinnis checks the suspects board and releasesNancy.Leave the police station.Visit the suspects:Alexei: Enter the antiqueshop and talk to Alexei. Oh my - he's nice.
Learn that he entered the town hallto look for the time capsule. Bennington told him that he won't find the lensfor years and years.Brenda: Enter the van andtalk to Brenda about her van. Get Brenda's card. Exit the van.Dad: Call Carson and askabout Toni's land deal and Alexei.Deirdre: Go to Scoop and talkto Deirdre.Toni: Enter the shop and talkto Toni about the litigation concerning the Town Hall. If you do this,you might get an award.Explore the van:Call Brenda. Answer therecording - yes for reporting breaking news.Go to the antique shop.Enter the van and see that Brenda is gone.Check the isopropyl alcohol beside the microphone onthe counter.Bess' interview:Look close at the monitor and play (press green arrow) Bess' interview.That's nasty! SeeDeirdre at background talking on her cell phone.Find out what Deirdreis saying on the tape: See the audio panel at right of themonitor.There are 5 channels andthey are labeled on top for the levels and the bottom is for frequency.Adjust each channel's sound frequency and level so thatDeirdre's voice is isolated and the othersare removed.Move the buttons on each channel.
Listen to find whereDeirdre's voice is the loudest and the main sound as shown by label - me,Bess. Is the least heard.Do one channel at a timeto blank out the other sounds.Once the adjustment iscorrect the slider arrow cannot be moved anymore and the numbers turns green.When all are adjusted; press the play button.Hear that Deirdre couldn't find something; she knows it is here. Channel 1 level = 35.Channel 2 level = 75.Channel 3 level = 96 to100.Channel 4 level = 50.Channel 5 level = 100.Me frequency = 93Bess frequency = -87 to-99Cars frequency = 27.Birds frequency = -73 to83.Bugs frequency = -100.Brenda's schedule: Check the clipboard hanging at topright side beside the monitor.Take the key. Nancy remarks that it doesn't make sense how Brenda canmake all those appointments.Metal cabinet: Turn right and usethe taken key on the metal cabinet on the counter at right.Read the refusal letter from a major broadcasting studio abouther coverage of the Antiquities fraud.Talk to Deirdre about what she said on theinterview tape:Deirdre: Talk to Deirdre atScoop.Learn that the note was not the first one Deirdre intercepted. Shefollowed the first note but Nancy was not there.She sent the next note through and followed Nancy toTown Hall.Bess: Talk to Bessabout Brenda and traffic.
Ask about ice cream.:DToni: Talk to Toni and learnabout tunnels under the city.Search for something that will help me get into thetown's tunnels:Alexei: Go to Alexei at theantique shop. Talk to him and ask for advice.Learn more about the tunnels. Alexei's clue is abook on the shelf that should be read cover to cover.Dust and Dirt book: Turnaround from Alexei and forward to the shelf left of the trunk.Take and read the Dust and Dirt book. Turn to the backof the book and examine the 2 sheets of paper.There's a hidden entrance in front of the antiqueshop.
Aha!Shape p uzzle:See a sequence of 6 shapes in 5 frames.The 6th frame is one of the 3 frames below. Which oneis it?Choose the correct letter and then follow the rules ofthe selected letter in the next page to navigate the tunnels.The 6th frame is C (junior); B (senior).
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Thanks,LadyLinda.Tunnel navigation clues:Check the next page and see that Option C (junior) or B (senior) show several criteria.Study or write down the criteria for the tunnel doorselection. You will definitely need it later!!!Exit the shop.Catch the culprit:Talk to Brenda inside the van.Nancy confronts Brenda. She will destroy Nancy byusing media tactics.Find a way to stop Brenda:Go home to Drew house. Talk to George at the living room.She needs a battery for something that can stop Brenda's broadcast.Go upstairs to Nancy's bedroom.Take the battery left of the false teeth from the top drawer of the desk.Go back down to the living room.A stone was thrown and breaks the window. It has a nasty note about arsonists. The townspeopleare beginning to rise against Nancy.Jammer connection: Nancy gives the battery to George.George wants Nancy to complete the connections of the jammer.See the battery at lower left. Connect the lines to light up all the lines.Alllines should be connected (no open lines).
Turn the lines by clicking on it. JuniorSeniorTake the completed jammer from the table. Nancy has to attach it to theantenna.Go to the antiques store and enter the van.Go forward once and turn right to see the antenna box on the right wall.Open the antenna box.Hook the jammer to Brenda's van:Antenna colored wires connection: Place the jammer atright slot.Connect the wheels of the same color without the wires crossing another wire.Click on a colored wheel. Move the cursor with lit wire on the path you want thewire to go through.
Once the wire reaches the other similarly colored wheel - donot click - leave the lit wire there and work on another wheel.When the wires are connected and all lit up; press the activated button atbottom right.The broadcast is jammed.A key falls out. Take the key that has a label 5C21B. JuniorSeniorFind a way into the tunnels:Face the back of the van. See an active spoton the floor.Open the floor tile and see a hatch. Open the hatch and go down.Turn around, forward and go left. Check each door on the left and see that they arelabeled.Go to the end of the tunnel and climb the metal ladder, you will come out to the Town Hallparking lot.While standing at the edge of the parking lot facingthe burned Town Hall pan left and see the metalhatch of the tunnel.Go back down.Discover what Brenda's keys opens:5C21B door: The door marked 5C21B is the third doorfrom the metal ladder by the van or the town hall. It is the middle one ofthe 5 doors.Use the key on the door.
Enter and look around.See a box on the left full of isopropyl alcohol; the town hall fire accelerant.Take the screwdriver from top of the far box.Check to take the bag full of evidence on the chair. It has bottle ofalcohol, snowflake, ice cube trays and matchbox.The baddie arrives. She throws the jammer on the floor. She confrontsNancy and then locks her in.See a target with Nancy's silhouette right of the door.Look for another way out:The timer starts. You can save throughout the tunnelpart of the game and it will stop the timer.Turn around from door. See a pile of carton boxes right of desk.Move the boxes out of the way to reveal a rusted door.Use the screwdriver taken from the alcohol boxes on the hinges of the rusteddoor.Exit.Tunnel maze:See the start of the tunnel maze.Follow Option C clues from the Dust and Dirt book to select which is the correctdoor to go through next.Remember which door you came out of and then turn right or left to check theicons and number of doors in that room.Then use the rules of option C.
Goodluck.This chart goes left to right. Go to the door with theshown icon and then go through that door to the next room. Turn leftto-Forward to-Forward to-Right to-Forward toForward to-Forward to-Forward to-Forward to-Right toRight to-Left to-Forward to-Right to-Forward toGo forward and climb the metal ladder.
Go up on another metal ladder to thehatch cover.Take The Clues Challenge medallion hanging from the hatch. Exit.Enter the Police Station. Nancy reports to Chief McGinnis.Watch the live broadcast from the burned Town Hall.See you at the Tomb of the Lost Queen.This document may not bedistributed without express written permission of the author and the content maynot be altered in any way.ForQuestions or Comments on this Walkthrough,Please write to:Copyright © 10/2011.
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